Enchantments GMT
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You can enchant your Physical Enhancer Ring [1] or Magic Intensifier Ring [1] with parchment Geffen Magic Accessory Scroll Enchants.
1st Enchant | Min ~ Max | 2nd Enchant | Min ~ Max |
---|---|---|---|
Enchant Power Rings (D, C, B, A, S)
You have the option to enchant your Power Ring (grades D, C, B, A, S) in exchange for Geffen Magic Tournament Coins (GMT Coins).
Cost per Slot: 50 GMT Coins .
Upgrade your Power Ring to unlock its full potential and tailor it to your build!
Enchantment Mechanics:
Slot Selection:
You can choose which slot to enchant (Slot 1 or Slot 2).
Each enchantment affects only the selected slot, ensuring that the options in the unmodified slot remain intact.
Reroll:
If you decide to modify the enchantment of a slot (e.g., Slot 2), the enhancements already present on the other slot (Slot 1) will not be affected.
This system allows you to customize your options without losing existing bonuses.
Preview System:
The preview system lets you see the upcoming enchantment.
You can choose to keep your current enchantment or apply the new one.
Cost:
Each enchantment attempt costs 50 GMT Coins, regardless of the rarity or level of your Power Ring.
Chance:
You have a 20% chance to obtain the best options for each slot.
This system provides flexibility and strategy, allowing players to optimize their Power Rings while minimizing risk.
Important Information:
Card Protection:
Cards inserted into the Power Ring will not be removed during the enchantment process.
You can use this equipment without worrying about losing your enhancements or already-acquired options.
Available Options:
Each slot can receive random options, ranging from stat bonuses to special enhancements.
Don’t hesitate to try your luck and upgrade your Power Rings to maximize your combat performance!
1st Enchant | Min ~ Max | 2nd Enchant | Min ~ Max |
---|---|---|---|
STR
1 ~ 5
ATK + %
3 ~ 5
AGI
1 ~ 5
MATK + %
3 ~ 5
VIT
1 ~ 5
CRIT +
3 ~ 5
INT
1 ~ 5
DEF +
3 ~ 5
DEX
1 ~ 5
MDEF +
3 ~ 5
LUK
1 ~ 5
HIT +
15 ~ 30
ASPD +
3 ~ 5 %
ASPD +
3 ~ 5 %
Variable Casting Time -
5 ~ 7 %
Variable Casting Time -
5 ~ 7 %
Critical Damage +
5 ~ 8 %
Critical Damage +
5 ~ 8 %
Fire attacks resistance +
3 ~ 5 %
Fire attacks resistance +
3 ~ 5 %
Water attacks resistance +
3 ~ 5 %
Water attacks resistance +
3 ~ 5 %
Wind attacks resistance +
3 ~ 5 %
Wind attacks resistance +
3 ~ 5 %
Earth attacks resistance +
3 ~ 5 %
Earth attacks resistance +
3 ~ 5 %
All elements (except Neutral) attacks resistance +
1 ~ 3 %
All elements (except Neutral) attacks resistance +
1 ~ 3 %
SP consumption -
3 ~ 5 %
SP consumption -
3 ~ 5 %
Max HP +
1 ~ 3 %
Max HP +
1 ~ 3 %
Max SP +
1 ~ 3 %
Max SP +
1 ~ 3 %
(Type 2) Atk +
1 ~ 3 %
(Type 2) Atk +
1 ~ 3 %
MAtk +
1 ~ 3 %
MAtk +
1 ~ 3 %