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  1. Guide du débutant
  2. Refine / Enchantments

Enchantments Old Glast Heim

PrécédentEnchantments BasiqueSuivantEnchantments GMT

Dernière mise à jour il y a 5 mois

OGH Enchantments

OGH enchantments are obtained using items collected within the OGH instance. There are 3 essential items that you must keep from your instance runs to perform these enchantments.


Key Features of OGH Enchantments:

  • Superior Quality: OGH enchantments are better than the ones available in the capital (as described above).

  • Enchantable Items: You can only enchant your Sarvi Boots (all tiers).

  • No Destruction Risk: If the enchant fails, your item will not be destroyed!

Be sure to stock up on the required materials during your instance runs to enhance your gear effectively.

  • Coagulated Spell

  • Contaminated Magic

  • Temporal Crystal (utile pour craft les Sarvi Shield )

Fighting Spirit
Expert Archer
Spell

Fighting Spirit 1:

  • +2% physical damage all against races

  • Hit +2

  • If Whitesmith class : Atk + 30

Expert Archer 1:

  • Increases damage from long-range attacks by 2%

Spell 1:

  • Matk +2%

  • reduces the casting time of all skills -4ms

  • Int +2

Fighting Spirit 2:

  • +4% physical damage all against races

  • Hit +3

  • If Whitesmith class : Atk + 35

Expert Archer 2:

  • Increases damage from long-range attacks by 4%

Spell 2:

  • Matk +3%

  • reduces the casting time of all skills -6ms

  • Int +3

Fighting Spirit 3:

  • +6% physical damage all against races

  • Hit +4

  • If Whitesmith class : Atk + 40

Expert Archer 3:

  • Increases damage from long-range attacks by 6%

Spell 3:

  • Matk +4%

  • reduces the casting time of all skills -8ms

  • Int +4

Fighting Spirit 4:

  • +8% physical damage all against races

  • Hit +5

  • If Whitesmith class : Atk + 45

Expert Archer 4:

  • Increases damage from long-range attacks by 8%

Spell 4:

  • Matk +5%

  • reduces the casting time of all skills -10ms

  • Int +5

Sharp
Delay After Attack

Sharp 1 :

  • Critical +4

  • Dégats crit +2%

Delay After Attack 1 :

  • reduces the After Cast Delay by -5%

Sharp 2 :

  • Critical +6

  • Dégats crit +3%

Delay After Attack 2 :

  • reduces the After Cast Delay by -10%

Sharp 3 :

  • Critical +8

  • Dégats crit +4%

Delay After Attack 3 :

  • reduces the After Cast Delay by -15%

Sharp 4 :

  • Critical +10

  • Dégats crit +5%

Delay After Attack 3 :

  • reduces the After Cast Delay by -20%

Prices:

Niveau 1
Niveau 2
Niveau 3
Niveau 4

Prix :

Et

Chance de réussite: 100%

Prix :

Et

Chance de réussite: 90%

Prix :

Et

Chance de réussite: 75%

Prix :

Et

Chance de réussite: 50%

Enchant Bonuses

After reaching level 4 enchanting, you can get a bonus enchant against:

The bonus enchant is random and will use the second enchantment slot of your boots.

Bear's Power
Runaway Magic
Speed of Light
Muscle Fool
  • 5% chance to gain STR+25 for 5 seconds

  • Losses 500 HP every 1 second

  • 5% chance to gain INT+25 for 5 seconds

  • Losses 150 SP every 1 second

  • 5% chance to gain FLEE+250 and pdodge +25 for 5 seconds

  • Losses 500 HP every 1 second

  • 2% chance to gain +25 resistance to physical attack and +25 resistance to magical attacks (Big Defense Potion and Big Magic Defense Potion effect)

  • Losses 500 HP every 1 second

Hawkeye
Lucky Day

  • 5% chance to gain DEX+25 for 5 seconds

  • Losses 500 HP every 1 second

  • 5% chance to gain CRIT+25 for 5 seconds

  • Losses 500 HP every 1 second

Enchantment Combination Possibilities:

You can combine 2 OGH enchants + 1 capital enchant or 1 OGH enchant + 2 capital enchants for your boots.


Example 1:

  • Sarvi S Boots with:

    • After Cast Delay Level 4 (ACD -20%) from OGH enchant.

    • Bonus Enchant: Runaway (+5% chance to gain INT +25 for 5 seconds).

    • Capital Enchant: After Cast Delay -5%.

Result:

  • ACD -20%.

  • 5% chance to gain INT +25 for 5 seconds.

  • ACD -5%.

This combination provides a strong reduction in After Cast Delay along with a powerful INT boost during combat.

Example 2:

  • Sarvi S Boots with:

    • Delay After Attack Level 4 (ACD -20%) from OGH enchant.

    • Capital Enchant: After Cast Delay -5%.

    • Capital Enchant: After Cast Delay -5%.

Result:

  • ACD -20% (from OGH enchant).

  • ACD -5% (from 1st capital enchant).

  • ACD -5% (from 2nd capital enchant).

Final Total: ACD -30%

This setup maximizes After Cast Delay reduction for optimal skill spamming efficiency!

30 Coagulated Spell

15 Contaminated Magic

60 Coagulated Spell

30 Contaminated Magic

90 Coagulated Spell

45 Contaminated Magic

120 Coagulated Spell

60 Contaminated Magic

150 Coagulated Spell or 75 Contaminated Magic with a rate of 25%

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