Enchantments Old Glast Heim

OGH Enchantments

OGH enchantments are obtained using items collected within the OGH instance. There are 3 essential items that you must keep from your instance runs to perform these enchantments.


Key Features of OGH Enchantments:

  • Superior Quality: OGH enchantments are better than the ones available in the capital (as described above).

  • Enchantable Items: You can only enchant your Sarvi Boots (all tiers).

  • No Destruction Risk: If the enchant fails, your item will not be destroyed!

Be sure to stock up on the required materials during your instance runs to enhance your gear effectively.

  • Coagulated Spell

  • Contaminated Magic

  • Temporal Crystal (utile pour craft les Sarvi Shield )

Fighting Spirit
Expert Archer
Spell

Fighting Spirit 1:

  • +2% physical damage all against races

  • Hit +2

  • If Whitesmith class : Atk + 30

Expert Archer 1:

  • Increases damage from long-range attacks by 2%

Spell 1:

  • Matk +2%

  • reduces the casting time of all skills -4ms

  • Int +2

Fighting Spirit 2:

  • +4% physical damage all against races

  • Hit +3

  • If Whitesmith class : Atk + 35

Expert Archer 2:

  • Increases damage from long-range attacks by 4%

Spell 2:

  • Matk +3%

  • reduces the casting time of all skills -6ms

  • Int +3

Fighting Spirit 3:

  • +6% physical damage all against races

  • Hit +4

  • If Whitesmith class : Atk + 40

Expert Archer 3:

  • Increases damage from long-range attacks by 6%

Spell 3:

  • Matk +4%

  • reduces the casting time of all skills -8ms

  • Int +4

Fighting Spirit 4:

  • +8% physical damage all against races

  • Hit +5

  • If Whitesmith class : Atk + 45

Expert Archer 4:

  • Increases damage from long-range attacks by 8%

Spell 4:

  • Matk +5%

  • reduces the casting time of all skills -10ms

  • Int +5

Sharp
Delay After Attack

Sharp 1 :

  • Critical +4

  • Dégats crit +2%

Delay After Attack 1 :

  • reduces the After Cast Delay by -5%

Sharp 2 :

  • Critical +6

  • Dégats crit +3%

Delay After Attack 2 :

  • reduces the After Cast Delay by -10%

Sharp 3 :

  • Critical +8

  • Dégats crit +4%

Delay After Attack 3 :

  • reduces the After Cast Delay by -15%

Sharp 4 :

  • Critical +10

  • Dégats crit +5%

Delay After Attack 3 :

  • reduces the After Cast Delay by -20%

Prices:

Niveau 1
Niveau 2
Niveau 3
Niveau 4

Prix :

  • 30 Coagulated Spell

Et

  • 15 Contaminated Magic

Chance de réussite: 100%

Prix :

  • 60 Coagulated Spell

Et

  • 30 Contaminated Magic

Chance de réussite: 90%

Prix :

  • 90 Coagulated Spell

Et

  • 45 Contaminated Magic

Chance de réussite: 75%

Prix :

  • 120 Coagulated Spell

Et

  • 60 Contaminated Magic

Chance de réussite: 50%

Enchant Bonuses

After reaching level 4 enchanting, you can get a bonus enchant against:

  • 150 Coagulated Spell or 75 Contaminated Magic with a rate of 25%

The bonus enchant is random and will use the second enchantment slot of your boots.

Bear's Power
Runaway Magic
Speed of Light
Muscle Fool
  • 5% chance to gain STR+25 for 5 seconds

  • Losses 500 HP every 1 second

  • 5% chance to gain INT+25 for 5 seconds

  • Losses 150 SP every 1 second

  • 5% chance to gain FLEE+250 and pdodge +25 for 5 seconds

  • Losses 500 HP every 1 second

  • 2% chance to gain +25 resistance to physical attack and +25 resistance to magical attacks (Big Defense Potion and Big Magic Defense Potion effect)

  • Losses 500 HP every 1 second

Hawkeye
Lucky Day

  • 5% chance to gain DEX+25 for 5 seconds

  • Losses 500 HP every 1 second

  • 5% chance to gain CRIT+25 for 5 seconds

  • Losses 500 HP every 1 second

Enchantment Combination Possibilities:

You can combine 2 OGH enchants + 1 capital enchant or 1 OGH enchant + 2 capital enchants for your boots.


Example 1:

  • Sarvi S Boots with:

    • After Cast Delay Level 4 (ACD -20%) from OGH enchant.

    • Bonus Enchant: Runaway (+5% chance to gain INT +25 for 5 seconds).

    • Capital Enchant: After Cast Delay -5%.

Result:

  • ACD -20%.

  • 5% chance to gain INT +25 for 5 seconds.

  • ACD -5%.

This combination provides a strong reduction in After Cast Delay along with a powerful INT boost during combat.

Example 2:

  • Sarvi S Boots with:

    • Delay After Attack Level 4 (ACD -20%) from OGH enchant.

    • Capital Enchant: After Cast Delay -5%.

    • Capital Enchant: After Cast Delay -5%.

Result:

  • ACD -20% (from OGH enchant).

  • ACD -5% (from 1st capital enchant).

  • ACD -5% (from 2nd capital enchant).

Final Total: ACD -30%

This setup maximizes After Cast Delay reduction for optimal skill spamming efficiency!

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