Enchantments Old Glast Heim
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Dernière mise à jour
OGH Enchantments
OGH enchantments are obtained using items collected within the OGH instance. There are 3 essential items that you must keep from your instance runs to perform these enchantments.
Key Features of OGH Enchantments:
Superior Quality: OGH enchantments are better than the ones available in the capital (as described above).
Enchantable Items: You can only enchant your Sarvi Boots (all tiers).
No Destruction Risk: If the enchant fails, your item will not be destroyed!
Be sure to stock up on the required materials during your instance runs to enhance your gear effectively.
Coagulated Spell
Contaminated Magic
Temporal Crystal (utile pour craft les Sarvi Shield )
Fighting Spirit | Expert Archer | Spell |
---|---|---|
Sharp | Delay After Attack |
---|---|
After reaching level 4 enchanting, you can get a bonus enchant against:
The bonus enchant is random and will use the second enchantment slot of your boots.
Enchantment Combination Possibilities:
You can combine 2 OGH enchants + 1 capital enchant or 1 OGH enchant + 2 capital enchants for your boots.
Example 1:
Sarvi S Boots with:
After Cast Delay Level 4 (ACD -20%) from OGH enchant.
Bonus Enchant: Runaway (+5% chance to gain INT +25 for 5 seconds).
Capital Enchant: After Cast Delay -5%.
Result:
ACD -20%.
5% chance to gain INT +25 for 5 seconds.
ACD -5%.
This combination provides a strong reduction in After Cast Delay along with a powerful INT boost during combat.
Example 2:
Sarvi S Boots with:
Delay After Attack Level 4 (ACD -20%) from OGH enchant.
Capital Enchant: After Cast Delay -5%.
Capital Enchant: After Cast Delay -5%.
Result:
ACD -20% (from OGH enchant).
ACD -5% (from 1st capital enchant).
ACD -5% (from 2nd capital enchant).
Final Total: ACD -30%
This setup maximizes After Cast Delay reduction for optimal skill spamming efficiency!
Niveau 1 | Niveau 2 | Niveau 3 | Niveau 4 |
---|---|---|---|
150 Coagulated Spell or 75 Contaminated Magic with a rate of 25%
Bear's Power | Runaway Magic | Speed of Light | Muscle Fool |
---|---|---|---|
Hawkeye | Lucky Day |
---|---|
5% chance to gain STR+25 for 5 seconds
Losses 500 HP every 1 second
5% chance to gain INT+25 for 5 seconds
Losses 150 SP every 1 second
5% chance to gain FLEE+250 and pdodge +25 for 5 seconds
Losses 500 HP every 1 second
2% chance to gain +25 resistance to physical attack and +25 resistance to magical attacks (Big Defense Potion and Big Magic Defense Potion effect)
Losses 500 HP every 1 second
5% chance to gain DEX+25 for 5 seconds
Losses 500 HP every 1 second
5% chance to gain CRIT+25 for 5 seconds
Losses 500 HP every 1 second
Prix :
Et
Chance de réussite: 100%
Prix :
Et
Chance de réussite: 90%
Prix :
Et
Chance de réussite: 75%
Prix :
Et
Chance de réussite: 50%
Fighting Spirit 1:
+2% physical damage all against races
Hit +2
If Whitesmith class : Atk + 30
Expert Archer 1:
Increases damage from long-range attacks by 2%
Spell 1:
Matk +2%
reduces the casting time of all skills -4ms
Int +2
Fighting Spirit 2:
+4% physical damage all against races
Hit +3
If Whitesmith class : Atk + 35
Expert Archer 2:
Increases damage from long-range attacks by 4%
Spell 2:
Matk +3%
reduces the casting time of all skills -6ms
Int +3
Fighting Spirit 3:
+6% physical damage all against races
Hit +4
If Whitesmith class : Atk + 40
Expert Archer 3:
Increases damage from long-range attacks by 6%
Spell 3:
Matk +4%
reduces the casting time of all skills -8ms
Int +4
Fighting Spirit 4:
+8% physical damage all against races
Hit +5
If Whitesmith class : Atk + 45
Expert Archer 4:
Increases damage from long-range attacks by 8%
Spell 4:
Matk +5%
reduces the casting time of all skills -10ms
Int +5
Sharp 1 :
Critical +4
Dégats crit +2%
Delay After Attack 1 :
reduces the After Cast Delay by -5%
Sharp 2 :
Critical +6
Dégats crit +3%
Delay After Attack 2 :
reduces the After Cast Delay by -10%
Sharp 3 :
Critical +8
Dégats crit +4%
Delay After Attack 3 :
reduces the After Cast Delay by -15%
Sharp 4 :
Critical +10
Dégats crit +5%
Delay After Attack 3 :
reduces the After Cast Delay by -20%
30 Coagulated Spell
15 Contaminated Magic
60 Coagulated Spell
30 Contaminated Magic
90 Coagulated Spell
45 Contaminated Magic
120 Coagulated Spell
60 Contaminated Magic